"Enfin !" diront les PvPers ! Blizzard a "enfin" planifié la fin de la saison 3 et le début de la saison 4 des arènes !
Pour nous qui sommes en Europe (et qui jouons dans des royaumes européens) cette date est le 25 Juin 2008, alors que pour les royaumes Américains c'est le 24 Juin 2008. Evidemment, cette nouvelle saison fait passer le set d'arènes S2 en acquisition par points d'honneur, l'introduction du "S4" et du rabais d'achat pour le S3, par la réinitialisation des côtes personnelle et d'équipes, ..., bref que du classique pour le changement de saison d'arène.
Also, with the end of the third season, players on the top teams from each battlegroup will receive their end-of-season rewards. These include Arena-specific titles that they can display proudly until the end of the new season, and, for the best of the best, an Armored Nether Drake. Please also be aware that with the end of the current season, all previous end-of-season titles will be removed.
Source
Il faut par contre noter que les côtes requises d'arènes pour porter les pièces d'armures ont été beaucoup généralisées par rapport à ceux de la S3. Ainsi, là où 2 pièces S3 avait comme prérequis (les épaulettes et l'arme principale) une côte d'arènes, il y en aura 5 pièces pour la S4 (la tête, le torse, les jambières, les épaulettes et l'arme principale).
Cette généralisation a pour principal but de forcer les personnages possédant une petite côte d'arène de la monter avant de rejoindre les équipes ayant une grosse côte d'arènes et ainsi pouvoir utiliser des pièces d'armures trop facilement. De plus, Blizzard souhaite faire comprendre aux joueurs que les pièces d'armure de la S4 sont puissantes et "difficile" d'accès car ces pièces sont les équivalents PvP des pièces d'armures "accessibles" en faisant la dernière instance de raid 25 "le plateau du Puits du Soleil".
First though, the rating requirement changes:
When Season 4 begins, Season 3 items will be reduced in personal and team arena rating requirement to:
Shoulders: 1950
Weapon: 1800
The new Season 4 items will have the below personal and team arena rating requirements:
Shoulders: 2200
Weapon: 2050
Head: 1700
Chest: 1600
Legs: 1550
Gloves: none
Off-hand: none
In addition, some of the Season 4 quality items that will be purchasable with honor will also carry a personal and team arena rating requirement:
Boots: 1700
Ring: 1650
Bracers: 1575
Belt: none
Necklace: none
Trinket: none
The Season 2 items, which will move to the honor system when Season 4 begins, will continue to have no rating requirement.
The changes to the rating requirements for these items reflect the nature of the items, their power, and the relative difficulty that should be had when attempting to obtain them. These items are comparable to those found in the newest 25 person raid zone, Sunwell Plateau, and should therefore also feel very challenging to obtain.
To help ensure that the challenge in obtaining these items stays true to those achieving these ratings, we'll also be implementing new rules with an upcoming patch to curb practices that undermine the core concepts of the arena system. These rules are as follows:
- If a character’s personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating.
This means that a player cannot join a highly rated team and begin earning points based purely on the pre-established rating of the team before they joined it. They'll need to compete, improve, and gain a personal rating worthy of the points they would receive.
- If the average personal rating of the players queuing for a game is more than 150 points below the team’s rating, the team will be queued against an opponent matching or similar to the average personal rating.
This
means that players cannot join a highly rated team and immediately face
highly rated opponents, easily and quickly bringing their personal
rating up. Instead they'll need to again compete, improve, and earn
their rating.
We're excited to see these changes implemented,
which will continue to emphasize the strong competitive nature of the
arenas, and the challenge in obtaining the highest end rewards
available for PvP.